Show pageOld revisionsBacklinksAdd to bookExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. About ----- The Splattershot is the default weapon from the upcoming Nintendo game *[Splatoon](http://en.wikipedia.org/wiki/Splatoon)*. After being revealed at [Nintendo's E3 Direct](https://www.youtube.com/watch?v=8KLQz-7gCnI), I was eager to create something from this fun little game, so I chose to have a go at creating the ink gun that's used as the primary mechanic. I'm a fan of making functional props, so it was also a fun challenge for me. Since I only had the single game trailer and [a promo art piece](http://a.pomf.se/rsbend.jpg) for reference, I started building the gun around the template of a 2L cola bottle as the main holding tank to set the key scale I would be using for all my pieces. Comparing this bottle to the tank used in the game's version, I was able to slowly build up each part of the gun in an accurate scale to the original. Features -------- - Fires water from a detachable 2L bottle at the top of the gun through a 12v windscreen washer pump - Air intake valve to the bottle to prevent pressure building up - Trigger-activated - Master power switch behind the grip - Removable AA (or 9V) batteries for easy replacing/recharging Photos ------ <File:Splattershot-3.png%7CAn> early version of the full gun. <File:Splattershot-2.png%7CInternals> of the grip and back housing, showing spaces for screws and switches. <File:Splattershot-4.png%7CThe> completed OpenSCAD design. [Category:Projects](Category:Projects "wikilink") old/projects/splattershot.txt Last modified: 2022/11/30 16:31by 127.0.0.1